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Rocket jumping : ウィキペディア英語版 | Rocket jumping In first-person shooter computer and video games, rocket jumping is the technique of pointing a rocket launcher or other similar explosive weapon at the ground or at a wall then firing and jumping at the same time. The rocket's explosion propels the player to greater heights and distances than otherwise possible. The aim of this technique is to reach areas that are either unreachable altogether, or unreachable from that position on the map quickly and/or efficiently. One downside of this technique is that the rocket blast usually injures the player; this can be coupled with further damage if the player falls large distances to the ground. This effect makes the technique less useful in games where the damage from the blast, fall, or both is high. In many games a well executed rocket jump results in a minimal damage, and a larger boost. In addition, in games with team damaging disabled, a teammate can use his rocket to jump someone else. The technique is used especially in competitive play where it is used in order to get to the middle capture point quickly in order to get an advantage over the other team, or in Speedrunning. In ''Quake III: Arena'' some of the computer-controlled opponents use rocket jumps. ==Forms== Rocket jumping has appeared in several games in a variety of forms, sometimes as a form of emergent gameplay.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Rocket jumping」の詳細全文を読む
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